Army Building; Tactics; Craftworld Unit Recommendations .. This is a very good warlord trait in a codex full of them, which is a bit of a shame. You would think that “angry punch ghosts who set you on fire with their Swords of Axe +1” would be a unit that would have attracted a lot more. Overview. The Eldar race do not live and die as humans do, even though they have forms resembling those of humans. Originally, when an.

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This opens up a few additional stratagems and perks exclusive to units with these keywords that they can cocex advantage of alongside all the other Craftworld standard fare.

The whole thing costs a craftdorlds of Points. Use in the fight phase after a wind rider host unit has fought. Skip to main content. Dire Avengers can coxex in melee to a degree if necessary, though you have far better choices to field in this role.

Going half-and-half will reduce your Banshee’s total attack output, but will ensure your warlocks can survive a couple casualties before dropping a tier on their powers.

Warhammer 40,000/Tactics/Eldar(8E)

Codwx less Show more. If it’s any consolation to you Titan owners cofex there, at least titans from all factions got similar treatment, so if nothing else, it’s an unbiased “fuck you”. Warlocks as secondary HQs are a must, as stacking the Conceal power with other to hit modifiers is what makes Alaitoc units so incredibly hard to kill. Revenant and Phantom Titans.

Autarchs are highly versatile HQs that have access to the Shimmerplume of Achillrial, making them extremely difficult to hit even if enemy units get a chance to shoot at him unimpeded.


Can’t be used on named characters or to give your warlord a second warlord trait. Combined with the Executioner power, this makes him one of the most reliable sources of Mortal Craftworls you can field.

Games Workshop Warhammer 40k Craftworlds Codex

Do note that using craftworlsd tactic offensively will likely only work once or twice against most people, and even then you shouldn’t base your core strategy around it.

As for the Horrify power, it is better reserved for units like the Hemlock Wraithfighter, which is far more suited for the Leadership bombing role than banshees are. That said they can definitely use a move action to reposition.

It is not possible to be prepared for an explicit tactical objective. If they ever even make it so close alive to begin with. Farseers and Spiritseers are perfectly viable as well, and can take the Shiftshroud of Allansair for consistent -2 to hit modifiers can also take in conjunction with at Autarch and his Shimmerplume if you can spare the CP for it.

If you insist on taking any LoW, it’s borderline mandatory to use Iyanden’s Craftworld Attribute Double your wounds when referencing your Degrading Statlines. If you have the points to spare and are able to take a secondary detachment, consider just taking a Supreme Command detachment of Warlocks rather than cramming in a Conclave in your primary detachment.

While the Craftworld attribute itself doesn’t offer much to these Wraith units compared to their bigger kin, the extra perks your HQs get access to particularly the Psytronome make these choices particularly fearsome in both melee and at range, with even Warhammer Community bragging about how a 5-statue blade squad can butcher a Land Raider in a single charge. The caveat, however, is the loss of any bonus CP you’d have gained from the detachment had it remained “pure”.


Autarchs again have incredible flexibility that let them fill whatever niche you may need in your detachment.

Wraithblades can be healed with a Bonesinger and can take Forceshields for added protection. Lastly, Wraithseers enjoy the charge re-rolls for two reasons: The RAW specifically states you target the unit that arrives, in this case the Drop Pod itself, and not whatever comes charging out.

If you lose enough to take a Morale test that squad is beyond combat effectiveness anyway.

Games Workshop Warhammer 40k Craftworlds Codex | eBay

Dark reaperswhen paired with Yvraine spamming Word of the Phoenix, are a rage-inducing source of heavy firepower that can fire anywhere from shots in a single salvo maxed out squad size that all but guarantees that something important on your opponent’s team just got blown up. The near-immunity to morale phases lets you max out their unit size to ensure the maximum amount of Lasblaster shots and mortal wounds they can dish out a turn, and can fill the mid-range anti-horde roll your wraith units might struggle with.

The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. Cloud Strike 1 CP: Absolutely hilarious for Deep Striking in a bunch of Hemlocks right where you need them. Additionally, as each soulburst can only trigger once per turn, only on your turn, taking full advantage of SfD requires considerably more planning and preparation, where only parts of your army can ever benefit from the Reborn Detachment trade-off.

Unfortunately, they’re no longer as cheap as they were, at points for a standard 5-elf squad.